How to Play

Seventeen NFL games drop every day. Each game tests a different part of your football knowledge. Here's how they work.

Top 10 Quiz

You're given an NFL stat category - like career passing yards, rushing touchdowns, or sacks - and you need to name the players on that list from memory. Lists run five to ten deep.

  • Type a player's name to guess.
  • Correct guesses fill in the leaderboard.
  • Only WRONG guesses are budgeted - three to five of them, by list length.
  • Name most of the list to win the day; naming every one is the flex.

NFL Bingo

A 4×4 board of tiles, each representing a different NFL stat or achievement. Match the right player to each tile.

  • You are dealt one player at a time, each matching at least one tile.
  • Tap the tile you think he fits - the tap IS the guess, and a wrong tile loses him.
  • Complete one line - a row, a column or a diagonal - before the players run out. That is the win; the full board is the flex.
  • Wrong guesses cost you - be strategic about which tiles you go for.
  • Clear all 16 tiles for a blackout and a +80 point bonus on top of your score.

Higher or Lower

Two NFL players, one stat. Guess whether the second player's career stat is higher or lower than the first.

  • You're shown Player A's stat value.
  • Decide if Player B's stat is higher or lower.
  • Ten rounds a day, five lives - a wrong answer costs a life.
  • Clear all ten rounds before your lives run out to win the day.

Who Am I?

A mystery NFL player is hidden behind six clues. Clues are revealed one at a time - the fewer clues you need, the better your score.

  • Read each clue carefully - they go from vague to specific.
  • Guess after any clue if you think you know the player.
  • Name him at all and the day is a win; the fewer clues you needed, the better the score.
  • Guessing early earns more points.
  • There is no skip: a wrong guess is what turns over the next clue.

Connections

16 NFL players are displayed on a board. Your job is to find the four groups of four players that share a hidden connection.

  • Select four players you think belong to the same group.
  • If you're right, the group is revealed with its category.
  • Find all four groups to win the day - you have five lives, and the fifth mistake ends it.
  • Categories range from obvious to tricky - save the hardest for last.

2 Truths 1 Lie

You're given three statements about NFL players or history. Two are true and one is false - spot the lie.

  • Read all three statements carefully.
  • Tap the one you think is the lie.
  • Five rounds a day; spot four of the five lies to win.
  • Covers everything from stats to draft history to team records.

Career Path

Five mystery players a day, revealed only by the franchises they played for, in order. Name each player from his journey.

  • Solve three of the five rounds and the day is a win.
  • Rounds go easy to hard - the last ones are deep cuts.
  • The fewer hints you need, the better your score.

Survival

Answer streak-style questions until you miss - one wrong answer ends the run. The gauntlet is 100 rounds deep, so clearing it is a perfect run. Replay all day; only your best run counts.

  • A run of ten banks the day as a win.
  • The longer the run, the bigger the score.
  • Your best attempt of the day goes on the board.

Scouting Report

One mystery player, eight guesses. Every guess compares seven scouting attributes - debut era, position, draft slot, college, size, franchises, Pro Bowls - with hotter/colder feedback.

  • Name him inside eight guesses and the day is a win.
  • Use the arrows: they point toward the mystery player's number.
  • Shared franchises are the strongest clue - a green teams cell means the whole career map matches, and a yellow means at least one shared stop.

Gridiron Grid

A 3×3 grid where every cell crosses two categories - name a player who fits both. Nine guesses, each player usable once.

  • Fill 6 of 9 cells to win; fill all nine for the flex.
  • Rarity is scored against today's crowd - a pick nobody else made is a unicorn.
  • The rarest grid of the day tops the leaderboard with the rainbow.

Six Points

Guess the day's NFL surname in six tries. Every submitted row grades each letter: gold in place, teal elsewhere in the name, gray not in it.

  • Name him inside six guesses and the day is a win.
  • Names run four to nine letters; the board sizes itself to the answer.
  • Fewer guesses score higher - a solve in one is a perfect round.

Two-Minute Drill

Sixteen players on a 4×4 board under one career category. Trace a path from the top row to the bottom, one adjacent cell per row, collecting the biggest totals you can in twenty seconds.

  • Five boards a day; your score is the mean percent of the optimal path.
  • Average 60% of optimal across the day's boards to win the day - the reveal shows the best path in teal.

Play Clock

A list question - Super Bowl MVPs, the 1990s Cowboys - and a clock scaled to the list's length. Type names; every correct one adds five seconds, up to a three-minute cap.

  • The clock opens on at least 100 seconds and never above 180 - the +5s stops at that cap.
  • Name half the counted list to win. A deep cut outside the list still counts.

Roll Call

A real NFL playoff game since 1970. Name everyone who threw a pass, carried the ball or caught one; their box-score line lands on the roster as you go.

  • Name half the men who touched the ball and the day is a win.
  • Ten wrong guesses end the round; wrong answers cost nothing else.
  • The defense's playmakers - a sack, a pick, a forced fumble or a fumble recovery - are the bonus tier.

Deep Cut

A list question with five slots. The rarer your correct answer, the more it scores - the household name is worth the least.

  • Six wrong guesses end the round; 150 rarity points wins it.
  • Popularity is our own estimate of how well known each answer is, not a survey.

Crowd Favourite

Deep Cut's idea turned upside down, on its own question: guess the six most popular answers on the board. The two games never ask the same thing on the same day.

  • Reveal half the board - three of the six rows - and the day is a win.
  • Three lives; a miss costs one.
  • Landing the number-one answer fires the NUMBER ONE stamp - unless it is your last reveal, when the round's own stamp takes the moment.

Era Draft

Every day fixes one sim era. Spin a wheel of franchise eras ten times and draft one player per spin into your ten slots - then the season plays out in that era's style.

  • Two respins for the whole draft; out-of-era and out-of-position men are taxed.
  • Win half your games for the playoffs; a title fires the Ring season stamp.

Career Mode

Create one rookie - a position, a team and a league of friends - and he plays one game a night at your league's kickoff, for a 26-day season. You do not play the game. It plays itself. Your job is the day before it, and it is three things, in this order:

  1. Practice

    Every daily trivia game you finish before kickoff is a rep: three is full prep, six is locked in, ten is hot. Practice closes five minutes before kickoff.

  2. The call

    Pick a focus and read the beats - weather, opponent, a rivalry. The right read moves your line up; the wrong one costs the same. The film room reveals it for a smaller reward.

  3. Kickoff

    Your league's hour, the commissioner's local 8 PM by default. Forty minutes on the air, then a grade from A+ to F against your own projection, a stat line, and the points banked.

A night pays up to 1,500 points (3,000 on award nights). An A or B grade also earns growth points to place on your ratings. Points buy training and never outcomes.

A season

  • Days 1 to 18 are the regular season: seventeen games and a bye. Days 19 to 22 are the pro playoffs, if your team is in.
  • Days 23 to 26 are the offseason. Awards night 1 names the First and Second Team and the Rookie of the Year; day 24 is the big awards - MVP, the Players of the Year, the Championship MVP - and contract day, when the Front Office opens for extensions, trade demands and league moves; day 25 is draft night, when the world reshuffles and your seat is decided; day 26 is camp, +2 and +1 on your signature pair and, from 30 (28 for a running back, 36 for a kicker), the year taking one back. Retirement is your call from 30 and comes by 36.
  • Your league is up to ten people plus house players. Days 1 to 14 are matchups against a league-mate, days 15 to 18 the league playoffs; the champion takes 750 points and a pennant, and every week the best three-night week in the league is Player of the Week.
  • Day 12 is Rivalry Week: leagues whose seasons began at the same instant are paired and scored position against position. Public leagues are in, private leagues opt in, and every member of the winning league banks 100 points. A league nobody shares a start with takes a bye.

A career

  • Six chapters, three goals each: Rookie, Starter, Franchise Player, Superstar, Legend and the Hall of Fame. Finishing one pays a bonus (400, 600, 800, 1,200 and 1,500 points; the Hall pays nothing, it is the reward) and unlocks something.
  • Chapter 4 opens the signature ability slot, chosen on the Train page: Clutch (a tenth of a sigma every night), Student of the game (a second look at the coach's objective, called from the hub before practice closes), or Iron man (one night a week costs a fifth less wear).
  • The League page's trophy room keeps every filed season. A squad streak of five unlocks a league colorway for the commissioner to pick; 25, 50 and 100 straight starts unlock your own. The locker sells number fonts, crest borders and celebration stamps for points, and none of it touches the sim.
  • The ten best weeks across every league each week earn the global Player of the Week badge, worn on your profile. Everything a career does feeds its Legacy score, and Legacy 1,000 is the Hall of Fame.
  • A new account starts with a 2,000-point grant and 600 more for each of the first three steps. Career mode is free.

Tips

  • Games reset daily at midnight Eastern Time - come back every day to keep your streak alive.
  • Create a free account to save your stats and compete on the leaderboard.
  • Share your results with friends after each game.
  • Feeling competitive? Possession is the head-to-head board game - fully replayable, ranked, and waiting.

More balls to juggle?

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sacked.gg is an unofficial fan project, not affiliated with, endorsed by, or licensed by the NFL, the NFLPA, or any of their teams. Player names and statistics are historical public record, used for informational and entertainment purposes only. Simulated games, results, and stat lines are fictional.