Seventeen NFL games drop every day. Each game tests a different part of your football knowledge. Here's how they work.
You're given an NFL stat category - like career passing yards, rushing touchdowns, or sacks - and you need to name the players on that list from memory. Lists run five to ten deep.
A 4×4 board of tiles, each representing a different NFL stat or achievement. Match the right player to each tile.
Two NFL players, one stat. Guess whether the second player's career stat is higher or lower than the first.
A mystery NFL player is hidden behind six clues. Clues are revealed one at a time - the fewer clues you need, the better your score.
16 NFL players are displayed on a board. Your job is to find the four groups of four players that share a hidden connection.
You're given three statements about NFL players or history. Two are true and one is false - spot the lie.
Five mystery players a day, revealed only by the franchises they played for, in order. Name each player from his journey.
Answer streak-style questions until you miss - one wrong answer ends the run. The gauntlet is 100 rounds deep, so clearing it is a perfect run. Replay all day; only your best run counts.
One mystery player, eight guesses. Every guess compares seven scouting attributes - debut era, position, draft slot, college, size, franchises, Pro Bowls - with hotter/colder feedback.
A 3×3 grid where every cell crosses two categories - name a player who fits both. Nine guesses, each player usable once.
Guess the day's NFL surname in six tries. Every submitted row grades each letter: gold in place, teal elsewhere in the name, gray not in it.
Sixteen players on a 4×4 board under one career category. Trace a path from the top row to the bottom, one adjacent cell per row, collecting the biggest totals you can in twenty seconds.
A list question - Super Bowl MVPs, the 1990s Cowboys - and a clock scaled to the list's length. Type names; every correct one adds five seconds, up to a three-minute cap.
A real NFL playoff game since 1970. Name everyone who threw a pass, carried the ball or caught one; their box-score line lands on the roster as you go.
A list question with five slots. The rarer your correct answer, the more it scores - the household name is worth the least.
Deep Cut's idea turned upside down, on its own question: guess the six most popular answers on the board. The two games never ask the same thing on the same day.
Every day fixes one sim era. Spin a wheel of franchise eras ten times and draft one player per spin into your ten slots - then the season plays out in that era's style.
Create one rookie - a position, a team and a league of friends - and he plays one game a night at your league's kickoff, for a 26-day season. You do not play the game. It plays itself. Your job is the day before it, and it is three things, in this order:
Practice
Every daily trivia game you finish before kickoff is a rep: three is full prep, six is locked in, ten is hot. Practice closes five minutes before kickoff.
The call
Pick a focus and read the beats - weather, opponent, a rivalry. The right read moves your line up; the wrong one costs the same. The film room reveals it for a smaller reward.
Kickoff
Your league's hour, the commissioner's local 8 PM by default. Forty minutes on the air, then a grade from A+ to F against your own projection, a stat line, and the points banked.
A night pays up to 1,500 points (3,000 on award nights). An A or B grade also earns growth points to place on your ratings. Points buy training and never outcomes.
More balls to juggle?
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sacked.gg is an unofficial fan project, not affiliated with, endorsed by, or licensed by the NFL, the NFLPA, or any of their teams. Player names and statistics are historical public record, used for informational and entertainment purposes only. Simulated games, results, and stat lines are fictional.