Deep Cut gives you one question a day and five slots to fill, and it inverts the usual instinct: the obvious answer is worth almost nothing. Every player on the day's list is scored on how obscure he is next to the others on that same list, from 1 for the most famous up to 99 for the man nobody remembers - that number is our own estimate of how well known he is, not a fan survey. Name somebody who genuinely fits the question but sits outside the day's list and he is credited too, as a deep cut, without filling a slot. Search a player and select him; if he fits, his name lands in a slot and a beat later his rarity arrives. Fill all five slots and your total is your score. Six wrong guesses end the round, there is no clock, and the honest way out sits at the foot of the board when you are stuck. Beat the target score and the day is a win, which means five obvious answers can fill every slot and still lose.
Deep Cut is sacked.gg's inverted trivia game: the rarer the answer, the better. It shares one scoring model with Crowd Favourite, used upside down, so the two games can never disagree about which players are obvious. That model is an obviousness score, not a survey - we have never asked a room of fans anything, and nothing here claims we did. It is derived from the recognizability score already used to build our eligible player pool, weighted on relationship questions by how much of a career was spent on the answer, then ranked within each individual question's answer list. Ranking within the list is what makes it readable: most players cluster together and a few superstars sit far above, so the unranked numbers would be meaningless. Questions are computed from the player database, never repeat within 90 days, and never match Play Clock or Crowd Favourite on the same day.
What exactly is the rarity number?
How well known a player is relative to the others who fit the same question, on a scale of 1 to 99. It is derived from our own recognizability scoring, not from asking anybody. It is never 0 or 100, because neither 'nobody knows him' nor 'everybody does' is a claim the model can support.
Did you survey real fans?
No, and the game never says we did. This is our own estimate of how obvious an answer is, computed from the player database.
Can I fill all five slots and still lose?
Yes, and that is the point. The five most obvious answers on a typical day total well under a hundred between them, and the bar is a hundred and fifty. The game rewards reaching past the names that come to mind first.
What happens if two players share a surname?
The surname is rejected rather than guessed, and you can type the full name instead. Two players on the same list can score very differently, so crediting the wrong one would not be a rounding error - it would be the round.
Is it the same question as Crowd Favourite or Play Clock?
Never on the same day. All three draw from the same pool of computed questions, and the generator guarantees the three differ.
Player stats, rosters, and career data reflect the most recently completed NFL season until the new season is underway.
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sacked.gg is an unofficial fan project, not affiliated with, endorsed by, or licensed by the NFL, the NFLPA, or any of their teams. Player names and statistics are historical public record, used for informational and entertainment purposes only. Simulated games, results, and stat lines are fictional.